About me
I’ve been fascinated by technology for as long as I can remember — especially games. I grew up surrounded by consoles like the Super Nintendo and Sega Mega Drive, endlessly curious about how they worked. Before I even started school, I was the go-to person in my neighborhood for fixing computers, reinstalling Windows, and figuring out why things didn’t boot. That early tinkering wasn’t just a hobby — it was the start of a lifelong obsession with interactive systems.
I started out where I always knew I belonged: designing games. Building levels, shaping mechanics, crafting player flow — that’s my core. But living in a region where the game industry is still in its early stages, opportunities were limited. So I did what designers do best: adapted.
Along the way, I picked up work in motion graphics and web design. These side paths sharpened my eye for interaction, pacing, and visual clarity. They’ve supported my journey, but game development has always been the destination.
Experience
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2019 - Present
Freelancer
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2018 - 2019
Product designer
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2017 - 2018
Art director
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2016 - 2017
Senior UX designer
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Education
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Apprenticeship
School of art
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Apprenticeship
University of Michigan
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Bachelor of arts
Duke university
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Projects
Co-Founder & Creative Director at Simurgh Advertising Agency
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As a co-founder of Simurgh, a multidisciplinary advertising agency, I led the creative and strategic direction of the company from its inception. Over the years, I played a key role in shaping the visual identity of numerous brands through motion graphics, commercial animation, logo design, and video production. I supervised the development of over 20 successful campaigns, collaborated with clients across diverse industries, and helped grow Simurgh into a financially successful business.
Despite this success, I chose to return to my original passion: game development. My transition was driven by a deep-rooted interest in interactive media and storytelling, which I now continue to pursue professionally.
