Game & Level
Designer

…and digital product & services wizard.

About me

I’ve been fascinated by technology for as long as I can remember — especially games. I grew up surrounded by consoles like the Super Nintendo and Sega Mega Drive, endlessly curious about how they worked. Before I even started school, I was the go-to person in my neighborhood for fixing computers, reinstalling Windows, and figuring out why things didn’t boot. That early tinkering wasn’t just a hobby — it was the start of a lifelong obsession with interactive systems.

I started out where I always knew I belonged: designing games. Building levels, shaping mechanics, crafting player flow — that’s my core. But living in a region where the game industry is still in its early stages, opportunities were limited. So I did what designers do best: adapted.

Along the way, I picked up work in motion graphics and web design. These side paths sharpened my eye for interaction, pacing, and visual clarity. They’ve supported my journey, but game development has always been the destination.

Hi! My name is Alireza
Game & Level Designer

13
Years of
experience

Experience

  • 2019 - Present

    Freelancer

    Own to seed open above. May dry may likeness without moveth.

  • 2018 - 2019

    Product designer

    His signs Fourth let two let thing void lesser very fly day midst.

  • 2017 - 2018

    Art director

    Can't made meat moveth forth doesn't, dominion above.

  • 2016 - 2017

    Senior UX designer

    To which heaven darkness behold meat was given one living made.

Education

  • Apprenticeship

    School of art

    Days lights creepeth great creature. Subdue yielding was so bring.

  • Apprenticeship

    University of Michigan

    Lights divided to lesser their dry very don't for form forth creepeth.

  • Bachelor of arts

    Duke university

    Seed third fill or gathering we beginning behold creeping be.

Projects

Nexidea logo

NexIdea
Studio

Creative Agency
02100 logo

Zero
2 Cento

Architecture
alireza logo

Personal
Portfolio

Portfolio

Simurgh
Creative Agency

Co-Founder & Creative Director at Simurgh Advertising Agency
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As a co-founder of Simurgh, a multidisciplinary advertising agency, I led the creative and strategic direction of the company from its inception. Over the years, I played a key role in shaping the visual identity of numerous brands through motion graphics, commercial animation, logo design, and video production. I supervised the development of over 20 successful campaigns, collaborated with clients across diverse industries, and helped grow Simurgh into a financially successful business.

Despite this success, I chose to return to my original passion: game development. My transition was driven by a deep-rooted interest in interactive media and storytelling, which I now continue to pursue professionally.