Ziomm.

Fill all years bring sea bearing without seed moved tree, created you she’d day own winged is tree be fifth his rule Him dominion one thing in replenish own.

Visual Portfolio, Posts & Image Gallery for WordPress
ยฉ 2021. All rights reserved.

Battle Star: Hestia

Classic Shoot 'Em Up Arcade Revival

About project

Overview:
Battle Star: Hestia is a retro-inspired shoot ’em up game that channels the golden era of arcade shooters. Designed with nostalgia in mind, the game delivers fast-paced action, explosive visuals, and wave-based enemy encounters in a sleek, minimal package that’s both classic and highly entertaining.

Project Highlights:
๐Ÿš€ Classic Arcade Gameplay โ€“ Faithful to the genreโ€™s roots with fluid controls, rapid fire mechanics, and escalating waves of enemies.

๐ŸŽฎ Wave and Enemy Route Design โ€“ Strategically planned enemy waves and spawn routes create balanced challenges and maintain rhythm.

๐Ÿ› ๏ธ Boss Battle Sequences โ€“ Epic boss fights designed to cap each level with intensity and reward skill progression.

๐ŸŒŒ Level Construction & Aesthetic Design โ€“ Each level handcrafted for unique combat pacing, decorated with retro-futuristic visuals and layered environments.

My Role:
As both Game Designer and Level Designer, I focused on capturing the essence of old-school arcade shooters while introducing fresh level structure and pacing. From plotting enemy waves to choreographing boss encounters and designing immersive level aesthetics, my role was to ensure each stage felt satisfying, challenging, and authentic to genre fans.

Position:

Game Designer – Level Designer

Studio:

Matarsak Studio

Date:

Matarsak

Share: